Kinnikuman Great (キン肉マングレート) is a persona shared by four characters throughout both Kinnikuman and Kinnikuman Nisei


Kinnikuman Great is a persona used by several Justice Chojin. He appears in both Kinnikuman and Kinnikuman Nisei, by the following characters: Prince Kamehame, Terryman, Chaos, and Kevin Mask. The disguise has allowed competitors - otherwise ineligible for tag matches - to fight alongside members of the Kinniku Clan

The Greats

The First Great (初代グレート, Shoudai Gureeto) was Prince Kamehame. When the Universal Chojin Tag Arc and Asuraman and Sunshine had stolen the Idol Chojin's Friendship Power, Kinnikuman was in need of a partner. Kamehame volunteered but the rules of the tournament said only Young Chojins could compete, so Kamehame donned the Great Mask and signed in as Kinnikuman Great.  

The Second Great (2代目グレート, Nidaime Gureeto) was Terryman. After Kamehame was fatally injured, he asked to see Terry in private. He then asked that Terry take over as Kinnikuman Great right before he died. Terry agreed but kept it a secret from Kinnikuman, who he believed wouldn't trust him as a partner right now. Before his first match as Great, Kamehame's spirit trained him to fight like Great. 


First Great

In the Dream Chojin Tag Arc, the 4D Killer Combo await in the first ring, and - as the Muscle Brothers enter - drop down upon them as a preemptive attack. [1] Kinnikuman ignores Kinnikuman Great's attempt to tag in, despite bleeding profusely, and this allows Black Hole to swap places with Pentagon. Black Hole throws Kinnikuman to the ropes; Kinnikuman Great reassures Kinnikuman they are equals, but Kinnikuman is determined to prove himself to what he considers his master. He still tags in Kinnikuman Great, despite his reservations, who uses a martial arts kick to attack Black Hole. They exchange several blows, but Kinnikuman Great temporarily incapacitates Black Hole with a Rolling Savate. [1]

The other teams leave their rings, so that they may watch the match. [2] Black Hole catches Kinnikuman Great off-guard and throws him to the ropes, in an attempt to engage in a German Suplex, but Kinnikuman Great counters with a Reverse Kick. Kinnikuman argues with Kinnikuman Great and trust breaks down, and this leads to the 4D Killer Combo gaining an advantage. As the 4D Combo use 4D Warp again, Great throws Kinnikuman out of the ring so that he may strike Pentagon midair. This fatigues both Pentagon and Great. [2]

Each move Kinnikuman uses on Black Hole becomes countered with Pentagon's Chronos Change, and - as Great comes to the defence - Pentagon uses Time Stop to freeze Great and stop with a Pile Driver. They stop Great with a 4D Cross and he is absorbed into Black Hole's body. [2] The 4D Combo tries to use a 4D Cross on Kinnikuman, but he counters with advice from the voice of Great. [3] Great tries to escape through Black Hole, grabbing his mask in the process, but Black Hole closes access to his dimension. [3]

Black Hole and Great fight within the dimension, and Great uses a Kinniku Buster to defeat Black Hole, while Kinnikuman uses the Kinniku Driver to defeat Pentagon. They combine their attacks into a Muscle Docking, which allows them to win the match. [3][4]

(More to Come)

Second Great

Terryman is saved by Kinnikuman Great, when the Stray Devil Chojin Combo fight on past the bell, but this act costs Kinnikuman Great a vast deal of injuries and incapacitates him. [5] It is shown that Kinnikuman Great is dying, and he gives Terryman his mask and asks Terryman to act in his place: Terryman agrees. [6]

Prince Kamehame's spirit then trains Terryman. [7]

A tug-of-war determines that Terryman's next match is against the Stray Devil Combo again (due to him assuming Kamehame's position and joining Kinnikuman's team with no one wiser). [8] The match takes place with their competitors surrounding the ring, so no one is allowed escape except through death. [8] Terryman struggles to keep pace in the match, but Kamehame's spirit tells him that he should try to emulate him less and be his own person, and so he starts to use his own techniques and style again. [9]

They begin to work well together as a team, until the cursed canvas comes to life with the spirits of the Seven Devil Chojin they destroyed in an earlier arc. [10] The Muscle Brothers start to fail once more, when - after sowing seeds of doubt about Kinnikuman Great II's identity - Kinnikuman and Terryman start to fight among themselves, with Kinnikuman demanding to see his face. [11] When Terryman sacrifices himself for Kinnikuman, it reignites their Friendship Power. [11] The two then manage to win the match, after a series of events and some flashbacks to Ashuraman's childhood, with a Muscle Docking technique. [12]

It is later Terryman who discovers Doctor Bombe is deceased, and stops the others from uncovering his dead body, lest it demotivate them, and he then buries Bombe alongside his best friend: Kamehame. [13] The final match is against Hell Missionaries; the ring is surrounded by swords, which will pierce anyone thrown out of the ring or who tries to escape. [14] The match will be a three-round match, with each round lasting ten minutes until the final round, which will have no time-limit attached. [14]

During the match against Neptuneman, some of Terryman's blond hair is exposed. [15] More and more of Terryman's face is exposed, as he panics at the idea Kinnikuman may reject him on learning the truth, and thus leaves himself open to attacks. [16] With only seconds to spare, Terryman is defeated with a Cross-Bomber in the first round and his face is revealed. [17] Terryman has his stars returned to him by Asuraman, who rejects how he gave up earlier, and - thus due to not having technically quit his match - is still eligible to compete in the tournament, as he never technically lost. [18]

They gain an advantage in the second round, and Kinnikuman - now their friendship is renewed - tears his white vest to offer a makeshift bandage to Terryman. [19] They later manage to trick their opponents by switching places underneath the ring and swapping masks, and this lets them gain the upper-hand. [20] Terryman is then knocked out of the ring onto the spikes, where he is incapacitated. [21] They work together, after Terryman recovers to win with a Muscle Docking. [22]

The two of them win the third round when both opponents faint. [23]

They then continue together to retrieve their trophy. [23]

Third Great

Battle Royale

Great Three (グレート(スリー)) was Chaos. [24]

Mantaro Kinniku finds the Kinnikuman Great mask in Chaos' room, in Gakincho House. They decide that Chaos will wear this mask to pass as a chojin and sneak into the Ultimate Chojin Tag Tournament. [24] They enter the tournament as Entry #15. [25] Chaos is nervous and enters carrying a bag, in which he carries a video-recorder to capture the moment, and follows this by tripping on his entrance into the ring, where he falls onto the canvas. [26] Robin Mask helps him to his feet, and Chaos offers him an action figure in thanks.

Chaos - as a fan - proceeds to take autographs from various chojin, as well as take photographs with them, and finally he takes an imprint of Mongolman's face, which angers the other chojin. [26] A battle royale is then announced. [27] Chaos does not participate for a long while, and instead sits on the sidelines to make Kinkeshi of the Hell's Bears. [28] Thunder then attacks Chaos to make him stop making kinkeshi.

To everyone's surprise, Chaos manages to masterful evade every attack.

After he kicks Thunder away, Thunder proceeds to break his Kinkeshi. This leads Chaos to attempt a rolling savate, which is swiftly countered, and a Kinniku Buster upon Lightning, which he fails despite previously having accomplished the move during exhibition matches. Lightning and Thunder manage to leave Chaos on his knees, bleeding profusely, after a series of brutal attacks. [28] Mantaro intervenes and - while holding Chaos - manages to counter attacks and protect Chaos. [29]

Chaos tries to leave, but Mantaro begs him to stay for Kevin Mask's sake. They formulate a plan to constantly run from their opponents to avoid being attacked, and hopefully remain one of the last standing, thus winning by default. [29] On seeing The Alphabet murdered, Chaos suffers a flashback to a burning village from his childhood, and - in his panic attack - only his inhaler can help soothe him. [30]

Neptuneman then attacks Chaos. Chaos manages to counter, and - with Mantaro's help - commits a German Suplex against Neptuneman. [30] Neptuneman then tries to take Chaos in an Optical Fibre Cross-Bomber, but Mantaro intervenes and saves him by throwing Seiuchin's helmet to block the attack. [31] After Mantaro accidentally scares Great, Great suffers another panic attack and faints outside the ring. [32] The battle royale is then announced to be over, and Muscle Brothers Nouveau win as one of the remaining survivors. [32]

First Round

Chaos is left bedridden from his injuries. [33]

He overhears Meat Alexandria tell Mantaro that he disbelieves Chaos is a suitable teammate, and - through his tears - Chaos abandons his mask and escapes through a window. [33] He returns to Gakincho House and attempts to destroy his chojin collection, but Sister comes upstairs to talk with him, and she brings with her Chaos' Memory Key. [34] Sister reveals that he was found clutching the key, with a keyhole-shaped wound in the side of his head. [34] He had amnesia and retained the wound upon his head. [35]

He takes the key and decides against using it for the time being, as he sees his connection to chojins as a part of his overall destiny, and swears that he will rejoin Mantaro's team. He sees the match-up ceremony on television, which allows him to realise that Ikemen Muscle has taken his place and where to go next. [35] Chaos resumes his place on stage and assumes again the Kinnikuman Great mask. [36]

They travel by taxi to where they think their next match is due to occur. [37] It is revealed Mantaro mistook the place of the arena, due to the time difference, and the two of them have to walk to their next match. [38] They enter the match dressed as a Japanese comedian known as "Hard Gay". [39]

In the Blue Corner, Master Carpenter makes the first attack against Chaos Avenir, which barely misses. [40]

After managing to deliver a blow, Master Carpenter hits Chaos with his Hammer Hand. Chaos is then forced to constantly evade many oncoming blows, until Mantaro Kinniku teaches Chaos to block with unusual methods. After so many blocked techniques, Master Carpenter attempts a Storm Through Norwegian Forests. [40]

Chaos hits Master Carpenter with a Palm Strike, followed by a Hard Hay-Maker. [41] Master Carpenter proceeds to tell Plastic Modelman to use his Diorama Sensation, and helps him to use the Steam Locomotive Model. [42] This allows him to achieve a Wooden Joint Hold. [42] He uses a Storm Prison Gate, by taking Chaos in a Sleeper Hold from Behind, while Plastic Modelman uses a Head Scissors from the front. [43] They then spin Chaos around and throw him into Mantaro, before they use their Resident Model to create a version of Abraham Lincoln. [43]

After a while Master Carpenter returns to the ring with a Prison Gate Hinge-Drop. [44] Chaos then counters a move by Master Carpenter, allowing Mantaro to make find some reprieve. [44] Master Carpenter takes Mantaro into a Brain-Buster, while the Lincoln Doll takes Chaos into a Brain-Buster, but the Muscle Brothers Nouveau manage to counter them. [45] They defeat the Lincoln model. [45] Master Carpenter squirts glue all over the canvas, before using his Possessed Brush to turn the ring into liquid and while Mantaro struggles to swim, the Hell's Carpenters turn into a submarine. [46]

(More to Come)

During the battle, Chaos Avenir discovers that Plamoman's submarine kit is of the same type with which he also plays. [47] Chaos creates a breathing apparatus, just as Plamoman - in submarine form - takes a sharp turn, and dives beneath the waves. [48] There was no power source included with the model kit, so Plamoman improvised with the top rope of the ring, and Chaos snaps the rope to stop the propeller, which - in turn - stops the ship from movement. [48] Mantaro Kinniku throws Master Carpenter down upon Plamoman in an attack, which harms him. [49]

The bridge of the U-boat cracks open, and Plamoman falls to pieces due to the attack. He then sucks all his pieces back to him, but is left with only the runner and none of the pieces in place.Chaos then catches Plamoman, and then prepares with Mantaro to use the Muscle Docking technique. [49]

They try to win with the Muscle Docking, but Chaos becomes too scared to complete it, forcing Mantaro to defeat Deiku Toryu with a Muscle G. With support from Mantaro, Rinko, Sister, and the others, he is finally able to defeat PlaMoman with a Power Bomb, earning a victory for the Muscle Brothers Nouveau. Afterwards, the four competitors become friends.


Chaos is later seen watching the Reserve Match between the Five Disasters and the Handblades. He reveals that he greatly admires Geronimo, both being humans who fought alongside the Justice Chojins. Chaos later trains alone in the rain, until Rinko arrives with his old friends from the Bogus Chojin Wrestling Show. Recently, Chaos was greatly surprised to learn that Mari Nikaido was Rinko's mother.

The Muscle Brothers Nouveau are currently fighting the 20 Million Powers in an Electric Cage Match. Because they are a newly formed team, they have yet to master the timing of their combo attacks and are soon overpowered by the 20 Million Powers. Recently, Chaos' memories have been restored and his aura tore apart the Great Mask and costume. He unleashed a series of attacks on Buffaloman proving he is more the he appears to be.

During the fight the 20 Million Powers used the Long horn train but, they countered also using the Long Horn Train using Chaos's legs as the horns. It caught the 20 Million Powers off guard then Chaos puts the Japanese leg roll on Mongolman, while Mantaro puts Buffaloman in the Muscle G making their new move the Muscle Evolution. The move defeats the duo and destroys the Mongol Mask.


Chaos enters the left-most ring in perfect sync with Mantaro. [50]

When Kinnikuman announces a mask versus mask match, Chaos agrees on seeing Mantaro agree, as he completely trusts Mantaro. [51] Chaos offers to go first in the ring, to protect Mantaro, but Mantaro strikes him and enters the ring first. [51] He stays on the side of the ring, where he is able to offer advice to Mantaro. [52] After a series of failed attempts to tag into the match, Chaos finally attempts to attack Terryman from behind. [53] Chaos is then sent reeling by a kick from Kinnikuman.

The two are thrown against one another, and then suffer drop-kicks to the back of the head, which sends them onto the canvas. [53] Chaos - inspired by Ramenman's spirit - attacks Terryman, and together with Mantaro, they are able to counter-attack against The Machineguns. [54] Together, they use the Man-Cha Drop. [54] Chaos manages to then inspire Mantaro, as they seemingly gain the upper-hand. [55]

After Kinnikuman rids himself of the Demon Hourglass, Chaos continues to offer support to Mantaro while he fights against Kinnikuman alone on the ring. [56] Chaos is horrified by Kinnikuman's action, such as trying to remove Mantaro's mask, as it goes against what he knows as a Justice Chojin. [57] Chaos is tagged into the match and saves Mantaro with a Guillotine Drop, and - as Terryman enters the ring - stops him with a Flying Knee Kick. [57] Chaos is then struck by The Machineguns' Cross Bomber. [58]

Despite his injury, Chaos stops them using the Cross Bomber on Mantaro. Terryman strikes Chaos with a Texas Condor Kick, before using the tag-team move of Building Demolition Drop, and Terryman strikes him over and over with a barrage of blows. [58] Chaos and Terryman exchange a series of blows, until Chaos is able to gain the upper-hand by striking Terryman with the corner-post and forcing him to switch with Kinnikuman. [59] The Machineguns strike Mantaro with a W-Kinniku Buster. [59]

Chaos then transcends to another plane of existence, where he meets the spirit of Ramenman. [60] Ramenman teaches him about Friendship Power and teamwork, while Rinko Nikaido encourages him in his favourite cosplay from outside of the ring, and he awakens and is sent hurtling into the glass, which breaks and cuts Rinko's leg. [60] Rinko inspires Chaos to switch with Mantaro. [61]

Chaos is tagged back into the ring and uses a Double-Shoulder Buster with Mantaro against The Machineguns. [62] They then use a Moonsault Head-Lock against Terryman. [62] The Machineguns attempt a Muscle Docking, but - due to Kinnikuman's error - it is not at full power. [63] A second Muscle Docking is attempted, but is countered by a Skull Campana. [64] In an exchange of blows, Kinnikuman and Mantaro are thrown from the war-cube and Chaos must help them stay in with Terryman. [64]

The match is fought evenly from that point forward, until a Muscle Docking is attempted again. [65] Mantaro uses his Fire of Inner Strength, and Chaos counters the attack with him, rendering it useless against them. [66] Chaos hits Terryman with a Skull Stapler, as Mantaro uses a Buster Crash on Kinnikuman, and together they use the Muscle Evolution. [66] The Machineguns and Muscle Brothers Nouveau are both knocked down, as a countdown begins to be counted. [67] Chaos and Mantaro stand.

They are declared the winners of the match. [67]

Rinko embraces Chaos, as he leaves the ring. [68] He sneaks away to confront Thunder and Lightning over the murder of his parents, and reveals his keyhole-shaped scar on the side of his head, as he explains his history to them and how he seeks to avenge his parents. [69] Chaos starts a fight with the Five Disasters, until Rinko and Mantaro come to his side and offer an excuse for his actions, and - holding hands with Rinko - Chaos returns to the Sister and orphans to celebrate. [70]

Chaos senses the presence of Phoenixman throughout the fight, which induces pain and panic attacks. [71] Rinko and Mantaro refuse to believe him, even as he realises that Phoenixman is telepathically sending information to Mammothman in the ring. [72] When Mammothman abandons the match, Chaos takes offence and attacks him, and proceeds to confront him by stating that he cannot understand such a betrayal. [73] Not long after, the Five Disasters ready to use their Death Watch Branding on Neptuneman. [74]

On seeing how Neptuneman's life is at risk, Chaos climbs Tournament Mountain. [74]

Chaos recalls his father's warning, which is that a Time Chojin should not remove their Time-Horn before they reach the age of fifteen, and - as he climbs - Mantaro tosses to him Warsman's device. [75] He proceeds to use his Acceleration Mouthpiece, which allows him to use the power of Acceleration, and dives towards Neptuneman. [75] Chaos uses the last of his exotic matter to restore Neptuneman to a state just before the semi-final match, and shoves Warsman's device directly into his chest. [76]

After Neptuneman is healed, Chaos reveals that he has always admired Neptuneman and Neptuneman has a great deal of potential for good. [77] He then sends Neptuneman back to the future timeline, to avoid a time paradox when the two Neptuneman meet, and to avoid both dying in a resulting explosion. [77] Chaos then falls into an erupting Mount Fuji, as Ramenman's spirit comforts him about his impending death; due to the fact he has used up all his exotic matter, he is doomed to die regardless of his actions. [78]

Chaos returns to Gakincho House, where he has lost a great deal of his memory. [79] Rinko and Mantaro are initially relieved to see him alive, as he shows them his photo album and says his goodbyes to them, but - with no exotic matter left - he dies in Rinko's arms. [79]

Fourth Great

(More to Come)

Lightning escapes from Kevin Mask's royal stretch with a four-point sickle impact. [80] This knocks Kevin outside of the ring, along with Mantaro who was downed by Thunder. They gives the Young Masters time to return to the ring, before they remove their acceleration mouth-pieces, and - reversing them - use the Evolution Mouthpiece Reverse. The Young Masters attempt a Chojin Merry-go-Round, as they attempt to blow away the Exotic Matter from the Five Disasters, but the Five Disasters counter with a Body-Clock Back-Spin. This heals their wounds and they use a Disaster Merry-go-Round. [80]

(More to Come)

Thunder holds back Mantaro, while Lightning lunges for Kevin Mask. [81] Kevin Mask uses a Unicorn Head against Lightning's Boiling Sickle, which breaks off Lightning's sickle and downs him. Thunder becomes triggered by Robin Mask's attention on Kevin Mask, leading to a flashback of his youth, and he begins a series of violent blows on Mantaro. They then use a 12 o'Clock Crash. [81]

(More to Come)

Kevin Mask is inspired by the spirit of Ramenman, while Mantaro summons his Fire of Inner Strength. [82] They combine their Muscle Millennium and Big Ben Edge attacks to create a Muscle Kingdom. This decides the match in favour of the Young Masters. [82] The Young Masters take the trophy, and the trophy bulbs, and toss two fragments of the bulbs to a downed Thunder and Lightning. [83] Thunder heals, but Lightning spits out the trophy bulb and proceeds to throw himself into Mount Fuji due to his defeat. [83]

The Young Masters burn the leftover trophy bulbs, only saving enough to save a few allies: Ramenman, Chaos, Buffaloman, Geronimo, and Brocken Jr. [84] They proceed to give the trophy to The Machineguns, and then say farewell to their parents, while Thunder uses the last of his Exotic Matter to send the time-ship back to the future. Thunder sacrifices his life, while the New Generation return home. [84]


(More to Come)

Career Information

  • Suspicious Maskedman (疑惑のマスクマン, Giwaku no Masukuman)
Win/Loss Record (Singles)
Win/Loss Record (Tag)
Muscle Brothers (Kinnikuman)
Muscle Brothers Nouveau (Kinniku Mantaro)



  • True Name: Prince Kamehame (First), Terryman (Second), Chaos Avenir (Third), Kevin Mask (Fourth)
  • Trademark Moves: Rolling Savate, Martial Arts Kick, Muscle Docking(tag)
  • Theme: Idaii Na Tamashii, By Akira Kushida
  • Kinnikuman Great is called Lord Muscle in English Dub
  • Kinnikuman II is called Lord Wrangler in English Dub


  1. 1.0 1.1 Kinnikuman: Chapter 214
  2. 2.0 2.1 2.2 Kinnikuman: Chapter 215
  3. 3.0 3.1 3.2 Kinnikuman: Chapter 216
  4. Kinnikuman: Chapter 217
  5. Kinnikuman: Chapter 231-232
  6. Kinnikuman: Chapter 232
  7. Kinnikuman: Chapter 233
  8. 8.0 8.1 Kinnikuman: Chapter 234
  9. Kinnikuman: Chapter 235
  10. Kinnikuman: Chapter 236
  11. 11.0 11.1 Kinnikuman: Chapter 239
  12. Kinnikuman: Chapter 242
  13. Kinnikuman: Chapter 255
  14. 14.0 14.1 Kinnikuman: Chapter 256
  15. Kinnikuman: Chapter 257
  16. Kinnikuman: Chapter 258
  17. Kinnikuman: Chapter 259
  18. Kinnikuman: Chapter 260-261
  19. Kinnikuman: Chapter 262
  20. Kinnikuman: Chapter 264
  21. Kinnikuman: Chapter 266
  22. Kinnikuman: Chapter 272
  23. 23.0 23.1 Kinnikuman: Chapter 273
  24. 24.0 24.1 Kinnikuman Nisei: Part Two: Chapter 30
  25. Kinnikuman Nisei: Part Two: Chapter 33
  26. 26.0 26.1 Kinnikuman Nisei: Part Two: Chapter 34
  27. Kinnikuman Nisei: Part Two: Chapter 36
  28. 28.0 28.1 Kinnikuman Nisei: Part Two: Chapter 39
  29. 29.0 29.1 Kinnikuman Nisei: Part Two: Chapter 40
  30. 30.0 30.1 Kinnikuman Nisei: Part Two: Chapter 41
  31. Kinnikuman Nisei: Part Two: Chapter 43
  32. 32.0 32.1 Kinnikuman Nisei: Part Two: Chapter 48
  33. 33.0 33.1 Kinnikuman Nisei: Part Two: Chapter 48
  34. 34.0 34.1 Kinnikuman Nisei: Part Two: Chapter 51
  35. 35.0 35.1 Kinnikuman Nisei: Part Two: Chapter 52
  36. Kinnikuman Nisei: Part Two: Chapter 55
  37. Kinnikuman Nisei: Part Two: Chapter 56
  38. Kinnikuman Nisei: Part Two: Chapter 56-57
  39. Kinnikuman Nisei: Part Two: Chapter 59
  40. 40.0 40.1 Kinnikuman Nisei: Part Two: Chapter 60
  41. Kinnikuman Nisei: Part Two: Chapter 27
  42. 42.0 42.1 Kinnikuman Nisei: Part Two: Chapter 61
  43. 43.0 43.1 Kinnikuman Nisei: Part Two: Chapter 62
  44. 44.0 44.1 Kinnikuman Nisei: Part Two: Chapter 63
  45. 45.0 45.1 Kinnikuman Nisei: Part Two: Chapter 64
  46. Kinnikuman Nisei: Part Two: Chapter 65
  47. Kinnikuman Nisei: Part Two: Chapter 67
  48. 48.0 48.1 Kinnikuman Nisei: Part Two: Chapter 68
  49. 49.0 49.1 Kinnikuman Nisei: Part Two: Chapter 69
  50. Kinnikuman Nisei: Part Two: Chapter 200
  51. 51.0 51.1 Kinnikuman Nisei: Part Two: Chapter 202
  52. Kinnikuman Nisei: Part Two: Chapter 203
  53. 53.0 53.1 Kinnikuman Nisei: Part Two: Chapter 204
  54. 54.0 54.1 Kinnikuman Nisei: Part Two: Chapter 205
  55. Kinnikuman Nisei: Part Two: Chapter 207
  56. Kinnikuman Nisei: Part Two: Chapter 210-211
  57. 57.0 57.1 Kinnikuman Nisei: Part Two: Chapter 211
  58. 58.0 58.1 Kinnikuman Nisei: Part Two: Chapter 212
  59. 59.0 59.1 Kinnikuman Nisei: Part Two: Chapter 213
  60. 60.0 60.1 Kinnikuman Nisei: Part Two: Chapter 214
  61. Kinnikuman Nisei: Part Two: Chapter 215
  62. 62.0 62.1 Kinnikuman Nisei: Part Two: Chapter 216
  63. Kinnikuman Nisei: Part Two: Chapter 217
  64. 64.0 64.1 Kinnikuman Nisei: Part Two: Chapter 218
  65. Kinnikuman Nisei: Part Two: Chapter 219-220
  66. 66.0 66.1 Kinnikuman Nisei: Part Two: Chapter 221
  67. 67.0 67.1 Kinnikuman Nisei: Part Two: Chapter 222
  68. Kinnikuman Nisei: Part Two: Chapter 226
  69. Kinnikuman Nisei: Part Two: Chapter 227
  70. Kinnikuman Nisei: Part Two: Chapter 229
  71. Kinnikuman Nisei: Part Two: Chapter 248
  72. Kinnikuman Nisei: Part Two: Chapter 249-250
  73. Kinnikuman Nisei: Part Two: Chapter 252
  74. 74.0 74.1 Kinnikuman Nisei: Part Two: Chapter 253
  75. 75.0 75.1 Kinnikuman Nisei: Part Two: Chapter 254
  76. Kinnikuman Nisei: Part Two: Chapter 255
  77. 77.0 77.1 Kinnikuman Nisei: Part Two: Chapter 256
  78. Kinnikuman Nisei: Part Two: Chapter 257
  79. 79.0 79.1 Kinnikuman Nisei: Part Two: Chapter 259
  80. 80.0 80.1 Kinnikuman Nisei: Part Two: Chapter 299
  81. 81.0 81.1 Kinnikuman Nisei: Part Two: Chapter 302
  82. 82.0 82.1 Kinnikuman Nisei: Part Two: Chapter 308
  83. 83.0 83.1 Kinnikuman Nisei: Part Two: Chapter 309
  84. 84.0 84.1 Kinnikuman Nisei: Part Two: Chapter 310
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