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The truth is not visible through the eyes, but visible through the mind . . .
— Ramenman



Ramenman is a character in Kinnikuman and Kinnikuman Nisei.

About

Ramenman was a Chinese Chojin (superhuman) who specialised in Kung Fu and technical wrestling. He claims to know over a thousand different techniques.

During the time of his first appearance (20th Chojin Olympics Arc), he is known as the Most Brutal Chojin (残虐超人 Brutal Superman) and kills many of his opponents, but as the series progresses he fights as a Justice Chojin (正義超人 Justice Superman). During his brutal chojin days, he was a gentleman after leaving the ring and even disliked using weapons.

At one point in the series, he is in a comatose state due to a severe head injury. So he assumes the identity of Mongolman for a while, wearing a special mask made of a healing tree bark, so that he can fight once again. He was also one of the few characters in Kinnikuman to never die.

He became very popular with readers (more than Kinnikuman himself), ranking 3rd in both the Good and Evil categories of the first Character Poll and then ranking First in the 2nd Poll. Yudetamago have stated that they originally intended for him to be merely a one time villain for the chojin Olympics, but he became so popular after his Third Place Determination Match against Terryman that they decided to keep him around. In response to this popularity, Ramenman got his own spin-off series called Tatakae!! Ramenman.

Appearance

He has an oval-shaped face with a Fu Manchu moustache and wears a queue hairstyle. On his forehead is the kanji (Chū), which is the first character in 中国 (Chūgoku), the Japanese word for China. Unlike most chojin he lacks a muscular body and instead possesses an athletic build, particularly in the earlier chapters when he had a bony and slender build and his cheekbones stuck out. In his early appearances he spoke in Kyowa-go, but soon after talked normally.

Story

Kinnikuman

20th Chojin Olympics Arc

Ramenman debuted during the preliminary tie-breaker. [2]

He is matched against Brockenman during the match-ups, where he is set to participate in the B-block. [3] It is revealed - through newspapers - that Ramenman is the most brutal competitor, as he has killed his opponents in the past in particularly gruesome methods. [3] The match is set to be aired over radio, in the Korakuen Hall. [4]

Ramenman starts in the blue corner, where Brockenman starts with an advantage by throwing his coat over Ramenman to blind him and stamping him into the ring. He then proceeds to pummel Ramenman with spiked knuckle-dusters, and this is followed by a Poison Gas Attack. Ramenman finally regains his composure; he rams his foot into Brockenman's mouth, before striking him with a series of arm blows. He wins the match with a Camel Clutch, which kills Brockenman by ripping him in half. [4]

Just before the semi-finals, Ramenman is shown to be supportive and kind to young children asking for autographs, but is violent towards persistent interviewers. [5] The match takes place on a solid block of ice, where both competitors must be barefoot. [5] Ramenman struggles to get a hold of Kinnikuman, who runs constantly away using the ropes as a tightrope. [6] Eventually, Ramenman is able to deliver a series of blows and gets Kinnikuman into a Camel Clutch position, but soon lets go when Kinnikuman unleashes a bad smell and soils himself. Kinnikuman gets used to the ice and is able to gain an advantage. When Ramenman uses a pile-driver, Kinnikuman gets his fin stuck in the melting ice. Ramenman kicks him across the ice, but the momentum allows the ropes to bounce him back. This knocks Ramenman out, which allows Kinnikuman to win the match. [6]

Just before the final, a match between Terryman and Ramenman occurs to determine the third-place. [7] He declares a chained death-match, and Ramenman attacks violently without mercy until it starts to rain. Ramenman loses the match due to foul-play. He begs that Kinnikuman not turn his defeat into a joke, by giving his all against Robin Mask in the finals, and he cries tears of blood in the process. [7] This plea to Kinnikuman inspires him to take his training seriously and put up a good match. [8]

He would then go on to act as a colour commentator for the final match. [8]

American Tour Arc

Ramenman appears during the Blood Illusions vs. The Machineguns match. [9]

He is cast as the guest referee. [9] When Devil Magician pulls out a dagger during their fight, Ramenman kicks it away. [10] He commands that they do not fight with violent weapons, before he tears the costume of Devil Magician, which reveals a very array of contraband that is intended to be used as a weapon. Ramenman later looks on with glee, as Kinnikuman uses his Camel Clutch technique. [10] When Devil Magician reveals he had another secret weapon, Ramenman is shocked he missed that fact. [11]

2nd Kaiju Extermination Arc

When evil space bandits attack Planet Rakka, Beansman calls on Ramenman. [12]

Ramenman is training in Hong Kong, when Beansman rows toward him in a boat and offers him money to join his team of Justice Chojin. He states that he will not fight for money, but only honour, and strikes a hole in the boat, which then starts to sink while they sit in surprise at the oncoming waters. Later, when Kinnikuman follows their growing team, Ramenman tells Beansman to shoot him out of the sky in a dismissive manner. [12] This leads them to arrive in Berlin to recruit one more person. [13]

Brocken Jr. appears, which Ramenman mistakes as Brockenman. They are then surrounded by soldiers, and Ramenman is surprised to learn that this man is the son of his previous opponent, and Brocken Jr - to avenge his father - readies himself to kill Ramenman. He stops only when he learns that people are in danger and need him to help, so they form a temporary truce. [13]

They then go to Planet Rakka. [14] Ramenman and Brocken remain on the front lines, so as to attack the oncoming bandits, but - when Brocken Jr is attacked - Ramenman turns his back on him and runs away. [15] Eventually, they are able to defeat their opponents as a team. [15]

Ramenman then returns to Earth with his team. [15]

21st Chojin Olympics Arc

It is announced that Ramenman will competed in the 21st Olympics. [16]

He is second-place during the final preliminary match, which is a ten-lap race against all contestants. [17] The match-up lottery takes place via a giant pachinko machine, and Ramenman is placed in a seed position, where he will fight the winner of the Brocken Jr. and Watchman match. [18] The match is a Concrete Death Match against Brocken Jr., after Brocken Jr. wins against Watchman in the previous round. [19]

The fight starts with Brocken Jr. having the advantage, as Ramenman seems not to fight back at all. [20] The crowd wonders why he is doing this, but Kinnikuman begins to believe that the reformed Ramenman plans on dying to make up for killing Brocken Jr.'s father. Brocken Jr. eventually puts Ramenman in a Camel Clutch. Ramenman reveals that his reason for not fighting back is to give Brocken a fair chance at beating him, but - since Brocken is still young - Ramenman easily escapes the Camel Clutch and puts Brocken in a Romero Special. This knocks Brocken out, allowing Ramenman to win the match. [20]

Ramenman tells Brocken: "Forget about your father and you will become a great fighter." [20]

Ramenman then passes out due to massive blood loss and both he and Brocken are hospitalised. [20] While in the hospital, Ramenman continuously trained for his second match against Warsman. [21] His bravery and dedication caused Brocken to respect him and serve as his Second during the fight. [22] The match is a Steel Cage Casket Death Match, and is named "Battle of the Beasts" (as Ramenman and Warsman are reputed to be the most brutal chojin). The winner is the first to throw his opponent out of the cage and into a coffin. [22]

It was during this fight that it was revealed that Warsman has a fighting computer, which contains all of the information needed to defeat his opponents (their weaknesses, a complete list of their moves, etc.). [23] Ramenman fakes a Camel Clutch, as he goes in for a Neck Hanging Tree. Warsman counters with a kick, before breaking his arm and after his leg, and this is followed by a series of Bear Claw attacks. [23]

Ramenman struggles to gain an advantage over Warsman. [24] Warsman throws him out of the cage and through a table. He then gets on the top of the cage and jumps towards Ramenman with his trademark Screw Driver technique, but Ramenman blocks it with the ring bell. He thinks he has trapped Warsman's Bear Claws, but Warsman bursts through the bell and stabs Ramenman in the temple, putting him into a comatose state. He then throws Ramenman's limp body into a coffin, winning the match. [25]

Kinnikuman (who was going to fight Warsman in the final round) got scared and tried to leave. But as he left, Brocken showed up with Ramenman in a wheelchair. He explained that Ramenman never counted on winning his match with Warsman, he was just trying to make Kinnikuman's fight easier. Even this wasn't enough to motivate Suguru and as he reached for his bag, Ramenman suddenly moved his hand and stopped Suguru from grabbing the bag. Suguru was so moved that someone as strong as Ramenman cared that much for him that he went back and prepared for his fight. During the fight, Ramenman (at ringside in his wheelchair) would occasionally mentally contact Kinnikuman and give him advice. After the fight, he simply disappeared for a while.

Ramenman & Brocken Jr.: Beyond Love & Hate

This one-shot takes place after Ramenman's victory over Brocken Jr. in the quarterfinals of the 21st Chojin Olympics and before his match against Warsman. While recovering from his injuries, Ramenman was placed in the only MRI prototype scanner in Japan. When Ramenman was scanned, his Chojin power causes it to blow up. While leaving the MRI room, Ramenman claims that western medicine will never heal his body. [26]

In the Intensive Care Unit, Ramenman did 10000 push-ups with ease even though he's bandaged. The nurse is concerned for Ramenman, but Ramenman tells her that western medicine cannot heal his body. Brocken Jr talks with Ramenman about Brocken Jr. and Brockenman's matches against Ramenman. Brocken Jr. also notes that Ramenman is in bad shape and can't fight against Warsman. Despite this, Ramenman still wants to prepare for his match against Warsman. [26]

At night-time, Ramenman sneaks out of the ICU, causing Brocken Jr. to wake up. Brocken Jr. follows Ramenman to the Hakone mountains. As it turns out, Ramenman is training on top of a nearby cliff side. With the help of some gasses emitted by a mysterious shrub, Ramenman miraculously heals his injuries. Brocken Jr. confronts Ramenman and accuses Ramenman of wanting to fight Warsman to sate his blood-lust. Brocken Jr. launches an attack on Ramenman, but Ramenman casually blocks all of Brocken Jr.'s attacks as if he was playing with Brocken Jr. Ramenman critiques Brocken Jr. for holding onto his grudge against him. This grudge is the reason why Brocken Jr.'s attacks failed against Ramenman. [26]

Eventually, Ramenman places Brocken Jr. into a choke. Ramenman asks why Brocken Jr. used the Camel Clutch on Ramenman. Brocken Jr. says it was to get revenge on Ramenman. After a toss, Ramenman reprimands Brocken Jr. and reminds him that Brockenman taught Brocken Jr. something more important than revenge. Ramenman quickly places Brocken Jr. into a Camel Clutch. After a flashback, Brocken Jr. pulls a reversal and escapes. While reciting the words Brockenman once said to Brocken Jr., Brocken Jr. performs a Red Rain of Berlin on Ramenman. Ramenman dodged, but the tree behind him was cleaved in two.[26]

Ramenman reveals that today was the anniversary of Brockenman's death and that he knows that he will lose against Warsman. Thus Brocken Jr. learns that Ramenman isn't heartless after all. While burning the shrub to commemorate Brockenman's funeral, Brockenman's spirit appears and Brocken Jr. gets a chance to talk to him. [26]

Seven Devil Chojin Arc

A comatose and paraplegic Ramenman was brought to see chojin Specialist Doctor Bombe.

Bombe brought Ramenman to a location in some mountains. The trees in this mountain location produced a special healing mist from their bark. While in this area, Ramenman could walk, talk, and fight again. He began training vigorously, learning several new techniques (including how to manipulate his hair as a weapon). He then desired to leave and help his friends fight evil Chojins again, so Dr. Bombe constructed a mask out of the tree bark (the Mongol Mask). As long as he wore this mask, Ramenman could move and fight as though he was still in the mountains.

Forced to be a masked man, he assumed the identity Mongolman. He added to the disguise by wearing fake muscles. He first appeared during Brocken's fight with Devil Chojin Mister Khamen during the Individual Battles. Brocken had been captured in the Mummy Package and was done for when Mongolman threw a smoke-bomb into the ring and battled Khamen, defeating him with a Leg Lariat. After the smoke cleared, Brocken emerged from beneath the ring, unscathed and sure he saw Ramenman.

He showed up again during Suguru's fight with Atlantis as the ghost of the dead Devil Chojins held Suguru still, making him unable to truly fight Atlantis. He explained to Bibimba, Terry, and Brocken the real situation and showed them a magic mirror that could send them to the same plane of existence as the ghosts. Terry was untrustworthy of the mysterious Chojin, but Brocken, who (correctly) believed the stranger to be Ramenman, rushed right in. Terry and Mongolman followed and the three of them got rid of the ghosts, saving Suguru. As Suguru went to his locker room after defeating Atlantis, Mongolman knocked him out and ran away. This confused Terry and Brocken, who had begun calling him their Messiah.

Suguru awoke with only an hour left to defeat the final two Devil Chojins (Buffaloman and Springman). Mongolman arrived, claiming to want to help Suguru in a Tag Match, confusing everyone even further on Mongolman's allegiance (in truth, he had knocked out Suguru to force him to recover from his fight with Atlantis). Their doubts were put at ease when Mongolman stopped Suguru from throwing Springman out of the ring, because his body would've hit one of Meat's limbs (the prize in the fight). He went on to use his sweat to make a rain cloud, using the rain to rust Springman, preventing him from bouncing around. He then defeated him with a Leg Lariat, and left the fight (leaving it between Kinnikuman and Buffaloman).

Golden Mask Arc

Ramenman appears as Mongolman to act as a referee. [27]

He interrupts the match between Kinnikuman and General Devil, as he knocks a chair out of General Devil's grasp, and then proceeds to use the chair to observe the ring. [28] He forces General Devil to spare the spectators, and for Kinnikuman to forsake foreign objects, as he enforces the rules of a death match as a neutral third-party. He later allows a rope move against Kinnikuman, as it is done within the ring. [28]

Dream Chojin Tag Arc

A second Mount Fuji appears in Japan. [29]

On top of this mountain, the Universal Chojin Tag Team trophy appears. Underneath, there appears a series of rings that allow for eight tag-teams to compete. Buffaloman - along with the other justice chojin - goes to Kourakuen Hall to discuss the situation. Buffaloman refuses to team up with Kinnikuman and leaves. [29] He sends a letter to Ramenman (as Mongolman), asking him to join him as a new tag-team. [30]

Buffaloman and Mongolman forms the 20 Million Powers. [31] The name of their combo comes from Buffaloman's 10,000,000 power and Mongolman's 10,000,000 techniques (10 Million + 10 Million). In the first-round match-ups, the teams are required to navigate a labyrinth to be matched against their opponents, and the 20 Million Powers are matched against the Most Dangerous Combo. [32] Just as the 20 Million Powers and Most Dangerous Combo are about to begin their fight, during the Dream Chojin Tag Arc, the Killer Game Combo arrive. [33] This leads to the Killer Game Combo defeating the Most Dangerous Combo. [34]

Brocken Jr. does not want his loss to count for nothing, so - to allow the 20 Million Powers to win - he challenges Buffaloman and allows himself to be pinned; this allows 20 Million Powers to officially win the match. [34] This technical win allows the 20 Million Powers to advance to the next round, but the 20 Million Powers attack the Killer Game Combo for their intrusion. Buffaloman uses a feint against Screw Kid, but Mongolman - using the distraction to attack - injures his leg in the process. [34]

Buffaloman is then struck by Kendaman, and the Killer Game Combo ask for formal permission to enter the tournament in the place of the Most Dangerous Combo. The 20 Million Powers declare that they will earn their place in the next round by first defeating the Killer Game Combo. The match began with a fierce one-on-one battle between Buffaloman and Kendaman, but Buffaloman tries a Hurricane Mixer on Kendaman, but it fails. [34] Buffaloman is then caught in a Scorpion Defence by Kendaman. [35]

He proceeds to break off his Long Horn and breaks the glass of the War-Cube, but is then attacked by a Hell's Screwdriver, which is only stopped by the thrown hair of Mongolman. Buffaloman counters with a powered-up Hurricane Mixer. [35] Fearing the punishment that comes from failing their Boss, Screw Kid and Kendaman begin to use dirty tactics. [36] At this point Neptuneman and Big the Budo reveal themselves, and Kendaman and Screw Kid abandon the match to attack them, and the 20 Million Powers win by default, as the Killer Game Combo are killed by the Hell Missionaries outside of the ring. [37]

During the match-up lottery for the semi-final placements, the 20 Million Powers are matched with the Hell Missionaries. [38] The first match is between the Muscle Brothers and the Stray Devil Chojin Combo, and the 20 Million Powers stay at the edge of the ring to act as spotters. [39] At the end of the match, after the defeat of the Stray Devil Chojin Combo, the Hell Missionaries attack Sunshine, only to be stopped by the 20 Million Powers. [40] They then allow the Hell Missionaries to attack, as the dolls - created by the Stray Devil Chojin to steal the justice chojin Friendship Power scatter, and thus creates animosity between the justice chojin. [41]

The semi-final match against the Hell Missionaries is a simple barbed-wire cage match, but also a mask-removal death-match in which Mongolman must bet his mask. Buffaloman is thrown into the barbed wire by Neptuneman, who then switches with Mongolman, who is at a disadvantage from being unable to use the rope for his techniques. After being thrown into the screen cage, Mongolman rebounds with a kick. [41]

After a series of blows, the 20 Million Powers seem to have the upper hand. [42] Mongolman begins to suffer flashbacks within the ring, as the cage reminds him of his match against Warsman, and Buffaloman is unable to tag in, as both of the Hell Missionaries attack him. The spirit of Warsman helps Mongolman. [42] Buffaloman is tagged in and uses a Buffalo Avalanche Drop. [43] He proceeds to attach his Long Horn, and uses a Hurricane Heat. Mongolman is tagged into the match, but subject to a Cross Bomber. [43]

Neptuneman uses his Magnet Power in retaliation. [44] This heals the wounds of the Hell's Missionaries, and they try continuously to attack with Cross Bombers attacks, only to fail. Due to the Iron Sweat on Mongolman and Buffaloman, they are dragged towards the Hell Missionaries by their magnet power, and they almost defeat the 20 Million Powers with a Magnetic Storm Driver. [44] The 20 Million Powers are then further attacked by a magnetic suplex. [45] They are soon entangled in the magnetic barbed wires, as they regain their Friendship Power, and the Justice Chojin regain their power of friendship overall. [45]

The iron sweat breaks from Mongolman and Buffaloman, and Buffaloman uses his Longhorn Train. [46] This increases the power of the Hell's Missionaries, who use a Silhouette Body Press, and - after a series of blows - are thrown from the war-cube. The Hell's Missionaries summon thunder to increase their electrical power. [46] Their Lightning Sabre attack renders Buffaloman and Ramenman immobile, and Buffaloman uses a fragment of Iron Sweat to draw Neptuneman away from Mongolman. [45]

Buffaloman collapses against the mat, defeated by the Light Sabres. [45]

Mongolman carries Buffaloman on his back, as they try again for a Longhorn Train, but they are defeated by a Magnetic Storm Crash. [45] Neptuneman attempts to unmask Mongolman, but Mongolman continues to fight back, even though his body has been magnetised. [47] Mongolman's mask is then removed by a Cross Bomber. [47] It is revealed that Mongolman was actually Ramenman, who returns to a comatose state and is rendered immobile without his mask. [48] Ramenman reveals that Doctor Bombe created the mask to give him back his mobility and speech, and his mask is removed permanently by Neptuneman. [48]

Ramenman is then taken to the hospital along with Buffaloman. [49]

Survivor Match for the Kinniku Throne Arc

Ramenman made his triumphant return during the second round of the Survivor Match for the Kinniku Throne Arc against Team Zebra, wearing a headband made from the same healing mist as the Mongol Mask over his head wound. He disguised himself as Bikeman and interfered in the Terryman/Motorman fight, destroying Motorman within seconds with his Camel Clutch. He then fought the real Bikeman in a Thunder Dome Death Match. Bikeman gave Ramenman a severe beating, causing his heart to stop.

Believing him to be dead, Kinnikuman, Meat, the rest of Team Kinnikuman, and the fans all began to shed tears for Ramenman. This caused Ramenman to revive, gain the advantage, and defeat Bikeman with a Kowloon Wall Drop. As Team Soldier went up against Team Super Phoenix, Ramenman was the one who figured out that Brocken Jr. had disposed of his Chojin Body in order to deflect Prisman's Chojin destroying Rainbow Shower beam. Brocken later shattered Prisman's head with his Bremen Sunset, but then died when he fell into the canyon below.

In the final round against Team Super Phoenix, Ramenman avenged Brocken in a match against Prisman, who was still alive. The match took place in a jungle gym-type ring. Prisman began blasting Ramenman with his Rainbow Shower, but it oddly had no effect on Ramenman. After a few more times, Ramenman climbed to the top of the jungle gym and absorbed the power of the sun. He then blasted Prisman with his own Rainbow Shower and then defeated him with the Kowloon Wall Drop. Immediately afterwards, Super Phoenix caused the jungle gym to collapse, knocking Ramenman out and causing the match to officially end in a draw.

Kinnikuman (2011)

Perfect Origin Arc

After the Scramble For The Throne, Harabote had sent Ramenman back to China to be placed in Medical Suspension to help him recover from his injuries over the years, which is presumably how he recovered completely from being a comatose paraplegic.

When the Perfect Large Numbers made their appearance, it wasn't until the Second Stage of the full-scale tournament between Justice, Devil And Perfect chojin that he could make a return to Japan to aid the Justice chojin along with Robin Mask, Warsman and Brocken Jr.

Ramenman vs. Marvellous

Marvellous appears with the second group of Perfect Chojin, led by Nemesis. [50] When Geronimo attacks with his Apache War Cry, Marvellous - after Jak Chi attacks - bites Geronimo with his dragon heads, and slam Geronimo down onto his knee. [51] He and his teammates then form a giant gun, before shooting themselves out onto a seven-step pyramid for a new tournament. [52] He awaits on the first step, where he is confronted by Ramenman. [53]

Ramenman opens the match with a drop-kick, but Marvellous blocks the attack with ease. Marvellous tries to sweep at his ankles, but Ramenman instead lands a kick to his head, and Marvellous hits the mat hard. [53] When Ramenman becomes distracted by the match between Brocken Jr. and Crushman, Marvellous tries to attack and is countered, forcing him to use the Rising Dragon technique. [54] Marvellous then uses a Hold Triangle Side, and Ramenman - trying to inspire Brockenman - breaks the hold and strikes back. [55]

They exchange a series of blows, as Ramenman struggles with Crushman's death, and Marvellous steadily gains an upper-hand. [56] He mocks Ramenman for once having been a Zangyaku Chojin, before using Rising Dragon once more and follows with a Twin Dragon Coil Hold. [56] This starts to tear Ramenman in two pieces. [57] Ramenman is soon able to free himself and takes Marvellous into a Camel Clutch, but he switches then to a Sleeper Hold, and then exchange blows until both their backhand chops strike at the same time. They then start to mirror one another's techniques in perfect unison, and Marvellous reveals he is also an expert in Kenpo. [57]

It seems that Marvellous is winning, after crushing Ramenman against the wall of the pyramid, until Ramenman counters with a Flying Leg Lariat. [58] Ramenman reveals that he doesn't consider Marvellous worth killing, and Marvellous attacks his head-scar left by Warsman. The dragon on Marvellous' arm attacks of its own accord, forcing him to punch it into submission, and this reveals that Marvellous only fights fair and without dirty tactics. After they continue their match, Ramenman finally uses a Wall Drop technique. [58] This finally decides the match and Ramenman is declared the winner. [59]

At first, Marvellous cannot hear Nemesis' command to commit suicide, as he lies asleep, but - when he awakens - the dragon head dives for his heart and tears it open. Ramenman destroys the head, but it's too late and Marvellous is dead. [59]

Ramenman vs. Nemesis

A new stage to the tournament is announced, and Nemesis enters the second ring of the Yggdrasil. [60] Nemesis' next opponent is set to be Ramenman, who begins the match with a low assault and a spin kick, which Nemesis evades. [61] He uses a right-arm lock on Ramenman, before forcing him on the ground, and Nemesis reveals publicly that he was one a member of the Kinniku Clan. Ramenman breaks free with a Huricanrana and a jumping kick. [61] Ramenman follows with a Spinning Dragon Tail-Kick. [62]

Ramenman states his intention to teach Nemesis how the power of a Justice Chojin can trump the power of hatred, as part of his gratitude to the Kinniku Clan that helped redeem him. [63] Nemesis attacks with a tackle, but Ramenman counters with a knee-kick and enzurigiri, and - when Ramenman goes to attack with chops - Nemesis counters with a Muscle Curtain and a low kick, before attempting a front suplex. Ramenman breaks free and they both dive at one another, only for Ramenman to dodge at the last second. [63]

He attempts a Camel Clutch on Nemesis. [64] The flexibility of Nemesis allows him to bend further back, escaping the hold with just his feet, and he retaliates with a Nemesis Driver. He throws Ramenman towards the corner-post, but Ramenman remains standing (despite bleeding profusely from his forehead). Nemesis tackles him to the ground and unleashes a series of blows, before taking him in a back sleeper-hold. This is followed by an Ultimate Romero Special. Ramenman digs his fingers into his old head scar, which causes blood to spurt out and splash upon Nemesis' face. He then stomps on Nemesis. [64]

Nemesis throws Ramenman to the side. [64] Ramenman endures a series of blows, despite summoning forth his Friendship Power, and Nemesis continues on with a Battleship Sinker. [65] The face of Ramenman transforms into Mongolman, and is able to break the attack with a Leg Lariat. Ramenman seems to gain the upper hand, as he moves into a Kowloon Wall Drop. [65] Nemesis takes the attack, but survives and continues with a Tombstone Piledriver. [66] The dramatic turnaround causes Ramenman to help Nemesis realise that he has used Friendship Power, much like the Justice Chojin.

This angers Nemesis enough to attack an already defeated Ramenman, and - to prove that he is not a Justice Chojin - proceeds to use a Muscle Spark on Ramenman. [66] This results in Ramenman's defeat. [67] On seeing that Ramenman miraculously survived, Nemesis tosses him outside of Yggdrasil, and Ramenman is caught by Kinnikuman, where he reveals that Kinnikuman and Nemesis' Muscle Sparks are different, before he is taken away on a stretcher to the hospital. [67]

Kinnikuman Nisei

Hercules Factory Arc

Ramenman discovers Mantaro's power and trains him secretly before helping open the Hercules Factory with the other Justice Chojin. Mantaro is trained by his father for most of his early childhood, but as Kinnikuman becomes increasingly busy ruling Planet Kinniku, his old friend Ramenman is brought in to finish Mantaro's basic training. [68] Ramenman has helped bring Mantaro's grades from a 0% to a 25%, as well as how to teach him the basics of wrestling and martial arts. When Ramenman is defeated by Bone Killer, Mantaro avenges him and defeats Bone Killer in his place, thus realising his potential. [68]

In the Hercules Factor itself, he serves as the hand-to-hand combat instructor, and defeats the Indian wrestler Samu, repeating what he once told Brocken Jr. about the arrogance of youth.

Ultimate Chojin Tag Tournament

Mongolman once again teamed up with Buffaloman as the 20 Million Powers. They are then defeated by Mantaro and Chaos after countering the Long Horn Train and using their new move Muscle Evolution which destroys the Mongol Mask and returns Ramenman to his comatose state. Not too long after Ramenman disappears through a warp gate made by Kinnikuman, Terry and Robin. Later Mantaro finds one of Ramenman's scrolls using it to train himself.

Kinnikuman Nisei ~All Chojin Dai Shingeki~

The Chojin Ittosai is announced at Yokohama Stadium. [69]

Ramenman stands on stage as a representative of the Justice Chojin, where he shakes hands with Sunshine as a representative of the Evil Chojin. When Sunshine squeezes too hard, Ramenman squeezes hard back, and soon they descend into fighting that has to be mediated by Ikemen Muscle, as chairman. Ramenman announces the preliminary match to weed out the eight finalists. [69] He sleeps at the stadium overnight, until eight finalists remain and they are finally able to announce them to the world. [70]

He announces the lottery to determine the pair-ups, alongside Sunshine. [70] He attends the match against Fiona and The Doomman, and rings the bell with Sunshine. [71] The two act as referees and call the match in The Doomman's favour. [72] They then immediately referee the Kevin Mask vs Naankeeman. [73] Ramenman follows this by announcing the A-Block Semi-Finals match: Kevin Mask vs. The Doomman. [74]

Ramenman announces the finals in matching outfits with Sunshine and Ikemen. [75] When the match between Kinniku Mantaro and The Doomman appears to be decided, Ramenman stops Ikemen from ringing the gong, and only allows him to ring it once The Doomman renounces Satan and is finally defeated. [76]

Ramenman presents The Doomman with his second-place medal. [77]

Anime Changes

In the manga of the semi-finals of the 20th Chojin Olympics Arc, Ramenman managed to get Suguru in the Camel Clutch, but then Suguru got so scared he soiled himself, so Ramenman allowed him a break to go change. In the anime, Ramenman turned Kinnikuman into ramen, but made the mistake of adding his power up food: garlic.

Techniques

Trademark Techniques

Camel Clutch (駱駝固め(キャメルクラッチ))
  • Ramenman's overall trademark technique. Sitting on his opponent's back, Ramenman pulls back on his chin with both hands. He has ripped a few opponents in half with this technique (most notably Brockenman, Brocken Jr.'s father). In the Ultimate Chojin Tag Arc it is called Victory Kaifuku Ori (美来斗利偉(ビクトリー)・解腹折り). In the anime, noted for its toned down violence, instead the Camel Clutch shows the weird power to fold the enemy and turn him into dough: that fate befell to Brockenman, turned into dough and made into Ramen to be gleefully eaten in front of everyone else.
102 Chojin Attacks (超人一〇二芸, Chōjin Hyakuni Gei)
  • As the name implies, it is a collection of super-strong martial arts techniques. Originally only existing in Tatakae!! Ramenman, it became so popular that he began to use it in Kinnikuman as well. By the time of Kinnikuman Nisei (the sequel to Kinnikuman), it is established that these techniques are now Ramenman's main finishing moves.

Chōjin Wrestling Techniques

Ramenman's techniques from Kinnikuman.

Kowloon Wall Drop (九龍城落地(ガウロンセンドロップ) Gauron Sen Doroppu)
  • Ramenman sends his opponent into the air and then jumps up after him. He grabs the victim by the leg and places him on his shoulders. He then flips upside down and drives his opponent head first into the canvas.
Killer Karate "Dance of Death" (空手殺法“死の舞い”, Karate Sappō "Shi no Mai")
  • A strong fury of Karate chops.
Blood Vessel Cutter (血管切り Kekkan Giri)
  • A pressure point he pressed in Brocken Jr.'s leg to escape his Camel Clutch.
Thunderdome Neck Tree
  • Used during the fight with Bikeman. Ramenman grabs his opponents neck with his legs and grabs hold of the top of the Thunderdome Ring cage.
Piledriver
Romero Special (吊り天井固め(ロメロ・スペシャル))
Hurricanrana (メキシコ殺法コルバタ Mexico Sappō Corbata)
Neck-Hanging Tree
  • Ramenman used this during his fight with Warsman. It wasn't a move he would usually use therefore it wouldn't be programmed into Warsman's computer.
Fisherman's Suplex
Oklahoma Stampede
Brainbuster
Wild Beast Palate Twist (暴獣口蓋捻り Bōjū Kōgai Hineri)
Fierce Tiger Fist Storm (猛虎拳嵐 Mōko Kenran)
  • Series of horizontal chops.
Twin Dragon Reverse Spin (双龍逆旋回 Sōryū Gyaku Senkai)
Butterfly Lock (逆羽根折り固め Gyakuhane Origatame)

Anime Techniques

Human Noodles (人類麺類 Jinrui Menrui)
  • A brutal technique in which Ramenman Camel Clutches his opponent into dough and turns them into ramen noodles.
Ménduànpíng Róng (門断平栄(メンタンピンロン) Mentanpin Ron)
  • A brutal technique using handcuffs as a weapon.
Shanghai Enzuigiri (上海(シャンハイ)延髄斬り)
Peking Duck Headlock (北京烤鴨(ペキンダック)締め Pekin Dakku Jime)
Yangtze River Drop (揚子江落とし Yōsukō Otoshi)
Great Wall of China (秘儀・万里の長城 Higi Banri no Chōjō)
Qingdao Catfish Backdrop (青島(チンタオ)鯰の逆落とし Chintao Namazu no Sakaotoshi)
Green Dragon Blade Chop (青龍刀掌劈(チョップ) Seiryūtō Choppu)
Shanghai Rampart Crush (上海(シャンハイ)城壁崩し Shanhai Jōheki Kuzushi)
Great Wall of China Roll (万里の長城転がし Banri no Chōjō Korogashi)
Peking Spring Roll (北京(ペキン)大春巻き Pekin Ōharumaki)
Swimming Up Yellow River Waterfall (黄河滝登り Kōga Takinobori)
Guangzhou Waterwheel (広州大水車 Kōshū Daisuisha)
  • Sichuan Great Rising Dragon (四川大昇竜 Shisen Daishōryū)
  • A combination of Swimming Up Yellow River Waterfall and Guangzhou Waterwheel.
Secret Bone Crumbling Technique (秘伝・骨崩し Hiden Hone Kuzushi)

Mongolman Techniques

Flying Leg Lariat (フライング・レッグ・ラリアート)
  • Also known simply as the Leg Lariat. It is a jump spinning kick to the opponent's neck.
Hair Net (ヘアーネット)
Battle Dragon Essential Point Green Bristlegrass (闘龍極意ネコジャラシ, Tōryū Gokui Nekojarashi)
Hell's Shower (地獄のシャワー, Jigoku no Shawā)
  • Mongolman sweats so much that a rain cloud forms above the ring.
Mongolian Red Sand Cloud (モンゴルの赤い砂塵 Mongoru no Akai Sajin)
  • An anime technique.
Mongol Bomber (モンゴル・ボンバー)
Face Cleaver (顔面割り Ganmen Wari)
One Strike Boisterous Dancing Hair (一伐・乱舞髪 Ichibatsu Ranbuhatsu)
Dance of the Butterfly (胡蝶の舞 Kochō no Mai)

Chōjin 102 Attacks

Ramenman's techniques from Tatakae!! Ramenman, though some were used in Kinnikuman.

Mōko Hyappo Ken (猛虎百歩拳 Hundred Tiger Fist)
Rekka Taiyō Kyaku (烈火太陽脚 Raging Fire Solar Kick)
Rakuyō Kurenai Kyaku (落陽紅脚 Crimson Sun Kick)
Meidatsu Hōkai Ken (命奪崩壊拳 Life Stealing Crumbling Fist)
Zukotsu Kirimomi Kyaku (頭骨錐揉脚 Spinning Skull Kick)
Hishō Ryūbi Kyaku (飛翔龍尾脚 Flying Dragontail Kick)
Arauma Fūdastu (荒馬封奪 Wild Stallion Tamer)
Kaiten Ryūbi Kyaku (回転龍尾脚 Spinning Dragontail Kick)
Hyakusen Hyakushō Kyaku (百戦百勝脚 Invincible Kick)
Shintotsu Kirimomi Kyaku (心突錐揉脚 Spinning Heart Kick)

Career Information

Championships

  • Chinese Chojin Martial Arts Champion
  • Hong Kong Chojin Karate Tournament Champion ('74)
  • Hebei Chojin Young Men's Bājíquán ('77, '78)
  • Chojin Mantis Champion ('79)
  • 20th Chojin Olympics 4th Place Runner-Up
  • 21st Chojin Olympics 3rd Place Runner-Up
  • 102 Chojin Attacks Successor
  • 1st Kinnikuman Popularity Contest (3rd Place)
  • 2nd Kinnikuman Popularity Contest (1st Place)
  • 3rd Kinnikuman Popularity Contest (4th Place)
  • 3rd Kinnikuman Popularity Contest (7th Place) (as Mongolman)
  • 4th Kinnikuman Popularity Contest (2nd Place)
  • 1st Kinnikuman Nisei ~All Chojin Dai Shingeki~ Popularity Contest (13th Place)

Titles

  • Team Kinnikuman: Second Guard (Semifinals and Finals)

Nicknames

  • Devil of the Orient
  • Brutal Chojin Leader
  • Instant Death Dealer
  • Burning Great Plains
  • Kung Fu Fighter
  • Warrior Champion
  • Master of Chinese Wushu
  • Evangelist of China's 4,000 Years
  • Killer Kung-Fu
  • Mongolian Messiah (Mongolman)

Win/Loss Record (Singles)

Win/Loss Record (Tag)

20 Million Powers (Buffaloman)
Win/Loss Record (Anime Only)
  • X Black Kung Fu (Heart Punch)
  • Ukon I (Outcome Unknown)
  • O Black Noodles (Leg Lariat)
  • O Cobra Satan (Killer Karate "Dance of Death")
  • Δ Cobra Satan (Leg Lariat)
  • O New Black Hole (Heart Punch)
  • Δ The Nio (Long Horn Train) (Tag Match with Buffaloman)
  • Δ Nioman (Hiden: Honekudaki)
  • Δ Buffaloman (Match cancelled)[Heinous Chojin Arc]

Gallery

Trivia

External Links

References

  1. Kinnikuman: Volume 58: Calendar
  2. Kinnikuman: Chapter 32
  3. 3.0 3.1 Kinnikuman: Chapter 33
  4. 4.0 4.1 Kinnikuman: Chapter 34
  5. 5.0 5.1 Kinnikuman: Chapter 37
  6. 6.0 6.1 Kinnikuman: Chapter 38
  7. 7.0 7.1 Kinnikuman: Chapter 45
  8. 8.0 8.1 Kinnikuman: Chapter 46
  9. 9.0 9.1 Kinnikuman: Chapter 77
  10. 10.0 10.1 Kinnikuman: Chapter 78
  11. Kinnikuman: Chapter 79
  12. 12.0 12.1 Kinnikuman: Chapter 86
  13. 13.0 13.1 Kinnikuman: Chapter 87
  14. Kinnikuman: Chapter 88
  15. 15.0 15.1 15.2 Kinnikuman: Chapter 89
  16. Kinnikuman: Chapter 90
  17. Kinnikuman: Chapter 95
  18. Kinnikuman: Chapter 96
  19. Kinnikuman: Chapter 99
  20. 20.0 20.1 20.2 20.3 Kinnikuman: Chapter 100
  21. Kinnikuman: Chapter 103
  22. 22.0 22.1 Kinnikuman: Chapter 106
  23. 23.0 23.1 Kinnikuman: Chapter 107
  24. Kinnikuman: Chapter 108
  25. Kinnikuman: Chapter 108
  26. 26.0 26.1 26.2 26.3 26.4 Beyond Love and Hate
  27. Kinnikuman: Chapter 198
  28. 28.0 28.1 Kinnikuman: Chapter 199
  29. 29.0 29.1 Kinnikuman: Chapter 209
  30. Kinnikuman: Chapter 211
  31. Kinnikuman: Chapter 212
  32. Kinnikuman: Chapter 214
  33. Kinnikuman: Chapter 217
  34. 34.0 34.1 34.2 34.3 Kinnikuman: Chapter 218
  35. 35.0 35.1 Kinnikuman: Chapter 219
  36. Kinnikuman: Chapter 220
  37. Kinnikuman: Chapter 221
  38. Kinnikuman: Chapter 234
  39. Kinnikuman: Chapter 235
  40. Kinnikuman: Chapter 243
  41. 41.0 41.1 Kinnikuman: Chapter 244
  42. 42.0 42.1 Kinnikuman: Chapter 245
  43. 43.0 43.1 Kinnikuman: Chapter 246
  44. 44.0 44.1 Kinnikuman: Chapter 247
  45. 45.0 45.1 45.2 45.3 45.4 Kinnikuman: Chapter 248
  46. 46.0 46.1 Kinnikuman: Chapter 249
  47. 47.0 47.1 Kinnikuman: Chapter 251
  48. 48.0 48.1 Kinnikuman: Chapter 252
  49. Kinnikuman: Chapter 253
  50. Kinnikuman (2011): Chapter 30-31
  51. Kinnikuman (2011): Chapter 32
  52. Kinnikuman (2011): Chapter 34
  53. 53.0 53.1 Kinnikuman (2011): Chapter 36
  54. Kinnikuman (2011): Chapter 37
  55. Kinnikuman (2011): Chapter 38
  56. 56.0 56.1 Kinnikuman (2011): Chapter 39
  57. 57.0 57.1 Kinnikuman (2011): Chapter 40
  58. 58.0 58.1 Kinnikuman (2011): Chapter 41
  59. 59.0 59.1 Kinnikuman (2011): Chapter 42
  60. Kinnikuman (2011): Chapter 124
  61. 61.0 61.1 Kinnikuman (2011): Chapter 134
  62. Kinnikuman (2011): Chapter 135
  63. 63.0 63.1 Kinnikuman (2011): Chapter 138
  64. 64.0 64.1 64.2 Kinnikuman (2011): Chapter 139
  65. 65.0 65.1 Kinnikuman (2011): Chapter 140
  66. 66.0 66.1 Kinnikuman (2011): Chapter 141
  67. 67.0 67.1 Kinnikuman (2011): Chapter 142
  68. 68.0 68.1 Kinnikuman Nisei: Prologue: Part One
  69. 69.0 69.1 Kinnikuman Nisei ~All Chojin Dai Shingeki~: Chapter 21
  70. 70.0 70.1 Kinnikuman Nisei ~All Chojin Dai Shingeki~: Chapter 23
  71. Kinnikuman Nisei ~All Chojin Dai Shingeki~: Chapter 25
  72. Kinnikuman Nisei ~All Chojin Dai Shingeki~: Chapter 27
  73. Kinnikuman Nisei ~All Chojin Dai Shingeki~: Chapter 27-28
  74. Kinnikuman Nisei ~All Chojin Dai Shingeki~: Chapter 33
  75. Kinnikuman Nisei ~All Chojin Dai Shingeki~: Chapter 41
  76. Kinnikuman Nisei ~All Chojin Dai Shingeki~: Chapter 56
  77. Kinnikuman Nisei ~All Chojin Dai Shingeki~: Epilogue
  78. Kinnikuman: Chapter 88

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